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- #Mass rename steam starbound mods mod
- #Mass rename steam starbound mods mods
- #Mass rename steam starbound mods zip
- #Mass rename steam starbound mods windows
Now you need to navigate to the asset_unpacker.You need to create a new folder here where you want your unpacked assets to end up.Type cd ~/Library/Application\ Support/Steam/steamapps/common/Starbound/assets Now you are in the assets folder.Open Terminal.app in OS X (hopefully you have 10.7 or higher).Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions. If you have purchased Starbound from Steam, then these instructions will work. MacĬurrent as of version 1.3.0, June 13th, 2017 It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums. The command can be stored as a batch file for faster unpacking whenever a new game version is released.\assets\packed\ will make assets more readily available to Tiled. This third string can be changed to whichever location or name you prefer. Where you want the unpacked assets to be dumped.
#Mass rename steam starbound mods mod
The location of Starbound assets, or Mod assets, to be unpacked.The location of asset_unpacker.exe, which is the program that does all of the unpacking.The text typed into Command Prompt are three directory locations:.If purchased from Steam, the location of the main Starbound directory folder typically looks like this: Steam\steamapps\common\Starbound.Once Command Prompt displays a message equivalent to this, "Unpacked assets to Packed in 250.063s," you can close the program and move on to creating mods.Command Prompt/Windows Powershell will do nothing until asset_unpacker.exe has finished, this will take a while on most computers.\win32\asset_unpacker.exe ".\assets\packed.pak" ".\assets\packed" Type the following into Command Prompt/Windows Powershell.
#Mass rename steam starbound mods windows
#Mass rename steam starbound mods mods
Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. $serverbinpath = "$starboundpath\win64\starbound_server.This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod. $starboundpath = "$steampath\SteamApps\common\Starbound" $workshoppath = "$steampath\SteamApps\workshop\content\211820" $backuppath = "D:\backups\starbound\worldbackup-$(get-date -format yyyyMMdd-hhmmss).zip" $steampath = 'C:\Program Files (x86)\Steam' NET Framework 4.5 or later)Īdd-Type -assembly "system.io.compression.filesystem"
#Mass rename steam starbound mods zip
#Used for zip backup of world storage (Requires. I restart it every day in case new mod updates are released. ps1 file and choose "run with powershell". I wrote this powershell script to automate the process.